OK - so here's the real deal. As usual, I tossed all preconceived notions to the wind, didn't rank according to score or preference, just slapped together this list of 20 games I had a great time with in 2014...
20 Games I Played and
Loved in 2014
(... in no particular
Dark Souls II –
Dense, diverse, and relentless. Even with the razor sharp teeth of
Demon's and Dark filed down to be merely “very very pointy”,
Dark Souls II remains a beautifully executed game that focuses on
slow and steady exploration, character building, and learning
through experience. No other series is really quite like it, and
while it's not for everyone, Dark Souls II's subtle changes under
the hood make it just that little bit more accessible. Whether it
stands up artistically to its prequels will likely be debated for
years, but it's an amazing piece of work irregardless, and one of
the best games of the 7th generation. If you've held off
until now – there's a version hitting PS4 and XboxOne in the very
Destiny – Bungie's
“shared world” shooter may have divided many critics, but I for
one found it to be a wholly original, beautifully executed
experiment that combines stunning technical feats woth Bungie's
awesome penchant for world building and gob-smacking design. It's
not an MMO, nor strictly a shooter, but a unique hybrid of both
genres that manages to stand on its own. Above all else, it feels
empowering, and allows you the player to take the role of an
interstellar bad ass with friends or without. I don't say it often,
but this is very nearly the perfect game, and undoubtedly would be
the Blast Processing collective's unanimous choice for game of the
Watch_Dogs – Ubisoft
made waves a few years back when it demoed a very early version of
Watch_Dogs at E3 and stunned a totally unsuspecting crowd. It went
on to become a poster child for Next gen gaming, There's no way in
hell the game could withstand the level of hype that followed. What
Ubisoft delivered however was a refreshing spin on the GTA formula
that featured a hacker vigilante rather than a hardened thug. Sure
the gameplay was “open world 101”, but the city of Chicago was
beautifully realized, and the storyline really set the game apart
from its peers. I actually prefer it to GTA V's narrative-lite
sandbox, and I make no apologies for that.
Lords of the Fallen –
One of the teams at Polish Developer CI Games has clearly played the
'Souls' series, and with a talented bunch of veteran artists
(including guys who worked on the superlative “The Witcher”
series) they've not only managed to give us gaming's first
“Souls-like”, but they've made it one hell of a great game to
boot. Harkyn's quest to destroy the titular lords isn't one of the
most detailed or narratively brilliant romps, but the fantastic
combat mechanics, flexible customization, abundance of cool gear and
weapons, and truly stunning artwork make this one a must play for
fans of a good action adventure title. It's decidedly more
accessible, while still maintaining that unforgiving difficulty the
Souls games are known for. There's already a sequel in the works,
and I hope that in a decade's time, the “souls-like” genre is a
thing, especially if the games are all up to this quality.
Dragon Age: Inquisition
– Bioware's return to medieval fantasy can only be described as a
resounding triumph in pretty much every respect. Stunning visuals,
great characters, gob-smackingly expansive worlds to explore, and a
great plot that unfolds with a deliberate pace. Inquisition is
everything you remember from the golden age of Pc RPGs like Baldur's
Gate and Fallout, but presented with true next gen panache. Plan for
at least 75-100 hours to be devoured, and don't make your first
sitting any less than 3 hours. This one isn't a game for power
players who just want to tick off objectives on the way to the next
cutscene, this is a world that you need to get enveloped in. Hats
off to Bioware on this one, they've really outdone themselves in a
Shovel Knight – Yacht
Club's successful kickstarter rubbed me in pretty much every wrong
way initially. The idea of a knight with a shovel instead of a
sword, the retro throwback nature of the game, which is getting a
tad overdone, and the side-scrolling “Duck Tales” looking
gameplay. The end result however is anything but lackluster. The
gameplay is a hodgepodge of everything awesome in the 8-bit/16-bit
era, and in truth it feels like one of the first retro throwbacks to
embrace modern design ideas rather than go “slavish reproduction”
with warts and all. It's a big game that combines elements of
classic Capcom, Castlevania, and even Mario with precise controls
and off the wall humor. It's charming as hell, fun as hell, and
feels just right. All hail the Troupple king!
Alien: Isolation –
Pure abject terror. That's what the guys at The Creative Assembly
have managed here. Tension, fear, death. On top of that, they've
also created the most memorably terrifying setting this side of
Bioshock's Rapture, a beautifully atmospheric space station that
echoes the tone and tropes of Ridley Scott's 1979 sci-fi classic
that serves as its prequel. You play as Amanda Ripley, daughter of
Ellen, as she journeys to Sevastapol Station in search of the black
box from the mining ship Nostromo. Rather than gaining insight into
the whereabouts of her missing Mother, Amanda comes face to face
with the same terrifying force, and it is indeed terrifying.
Elements of the aforementioned Bioshock, and even Metroid work their
way into what is undoubtedly one of the most beautifully realized
game-from-movie titles ever conceived. Sure, as a group we might
have chosen Destiny, but Alien: Isolation is a very strong contender
for Game of the Year in my own book...
Assassin's Creed: Rogue
– The yearly battery of Assassin's Creed titles took a bizarre
turn in 2014 when Ubisoft decided to drop Rogue exclusively to
last-gen consoles (for now) while Unity carried the 'next gen' flag.
To those who loved last years 'Assassin's Creed IV: Black Flag',
Rogue is just what you're looking for. Naval combat, ship building,
exploring the staggeringly gorgeous (especially for antique
hardware) North Atlantic, and an extremely cool protagonist in
Assassin – turned – Templar, Shay Cormac. You get some familiar
faces, and even a fair amount of backstory on characters from the
series' past in the “modern day” chunks of the story. Overall
it's a great and worthy entry in the series, and ties up the
“Americas” section of Assassin's Creed in fine fashion.
Wolfenstein: The New
Order – Newcomer, Machinegames, headed by several guys from
Starbreeze studios (they gave us The Chronicles of Riddick, The
Darkness, and Syndicate) have re-booted Wolfenstein as an alternate
history shooter wherein Nazi Germany has marched on North America. A
lengthy single player centric game with some great visuals, great
weapons, and above all, a thoughtful and very well told plot,
succeeds in such spectacular fashion as to make 'The New Order' one
of those games from 2014 that no one should really miss. This is the
third time Wolfenstein has been kicked off from scratch, and it's
probably the best the venerable series has ever been. Don't miss
Call of Duty: Advanced
Warfare – What? A Call of Duty title Steve? Really? Yup. Based
solely on a single player campaign that is one part techno thriller,
one part James Cameron action spectacle, and with a diversity in the
campaign that hasn't been seen in Call of Duty... well... ever, I
have to applaud this one. Sledgehammer wisely ignores the woeful
sci-fi steps taken in Black Ops II and reboots “Future-COD” with
their own vision of PMCs, powered exosuits, and high tech weaponry
that more closely resembles the phenomenal Killzone series than
anything that's come from Call of Duty in the past. There's also a
fantastic villain played by Kevin Spacey, and enough diversity in
the bad guys to keep things interesting throughout (except maybe for
the final mission). It's the best game in the series since the
original Modern Warfare in 2007.
Evolution studios took a lot of fire over Driveclub when it launched
(in what I'd consider to be unfinished form), but once the bugs were
ironed out and the first big content patch hit, Driveclub, in its
finished form, is really quite a thing. For car fans, it's about the
purest “driving” experience you can get on a next gen console,
there's no open world shenanigans here, just hardcore racing that
straddles the line between sim and arcade rather well. It is also
one of the most beautiful looking games ever, and undoubtedly the
most staggering driving game ever conceived from a visual
standpoint. The 'tour mode' is also addictive as hell as you
struggle to earn just one more star, and shave seconds off of lap
times. Top that off with a robust online suite based around social
interaction between driving clubs and challenges, and you've got a
fantastic straight up racer.
Mercenary Kings –
Tribute games was yet another face in the Kickstarter crowd this
year, and much like Yacht Club Games and their awesome 'Shovel
Knight', Tribute has managed to pull off 'retro ready' in style with
Mercenary Kings. It's Contra or Metal Slug in all the arcadey glory
crossed with an insanely deep crafting system and hints of
Borderlands. Retro style mixed with modern design. There's also a
fantastic approach to tone that echoes '80s action films and G.I.
Joe. I had a TON of fun with Mercenary Kings, and it's well worth
Middle Earth: Shadow of
Mordor – There are certain narrative elements one might expect to
see when you encounter something with Middle Earth emblazened upon
the cover, and while Shadow of Mordor does initially set things up
very well, there was a distinct lack of narrative pull for me as I
played through. That said, the combat feels phenomenal, the concept
of a Ranger of Gondor possessed by a powerful elven wraith from
Middle Earth's distant age is a very cool one, and the technical
merits are nothing shy of astounding. Chief amongst the boons is the
games 'Nemesis' system, which sees grunts become more powerful
chiefs and even boss-like figures as they survive encounters with
your Ranger. It's a brilliantly executed bit of programming, and
what works well for the game easily overpowers what nitpicks I have
with the narrative (being a huge Tolkien nerd). As far as
Orc-slaying sandboxes go, this is the one to have.
Bound By Flame – I'm
going to say this outright – Bound By Flame is NOT a great game.
It's a good, solidly executed fantasy RPG that faintly echoes both
Mass Effect and Dragon Age in its design, and it pleasantly
surprised me with a stable of interesting characters and solid
gameplay. It's also a decidedly ambitious title from a small studio on a minuscule budget, and the fact that it turned out so well in that regard deserves some praise in my mind. If you're desperate for an action RPG fix, you could do
much worse. The big let down is that the whole affair feels so
brief, and the narrative hits a brick wall two thirds of the way
through, with an abrupt final act that feels more like a prologue to
the real tale than a full game. It;s here because, yeah, I really
enjoyed it. And If you dig vaguely narrative action RPGs with a Euro
flair and some heavily customizable gear, you might as well.
The Elder Scrolls
Online – Another big title that came and went without much
fanfare, The Elder Scrolls Online does more right than it does
wrong. Great character customization that echoes the Elder Scrolls
“proper”, combined with emphasis on exploring a VAST world. On
the upside, it feels just different enough from your average MMO,
with plenty of solo content for those of us who prefer a single
player game, the downside, it really lacks that “lived in sandbox”
feel of past Elder Scrolls games, and instead borrows a little too
much of its structure from games like World of Warcraft and Guild
Wars 2 to really feel truely unique. That doesn't stop it from being
a polished, well presented, and ultimately worthwhile game though.
Assassin's Creed: Unity
– What? I know what you're saying? Isn't this a mess? Well...
No... not really. Overshadowed by the technical hiccups and the
resolution issues, What the general public, and indeed Games
journalists failed to discover, was that Assassin's Creed: Unity is
actually one heck of a solid game. The plot, set during the French
Revolution, unfolds in deliberate fashion, and sets up the
protagonist, Arno Dorian, as one of the more memorable characters in
the series. From the amazing prologue, to Arno's time in the
Bastille, and onward to his induction into the order of Assassins,
Unity feels at once fresh and familiar, and in spite of the well
publicized issues, the game looks stunning, both standing still and
in motion, and the whole game really does a phenomenal job of adding
just the right level of “flair” to Assassin's Creed's mechanics.
There's more weight to the combat, more precision to the
free-running, more life on the streets. In spite of its
shortcomings, all brought on by just not enough time in the oven,
Unity is a high watermark for the series, and a must play for fans.
Infamous: Second Son –
The worst thing about Infamous: Second Son is that it came so early
in 2014. It will undoubtedly be forgotten rather quickly. Sucker
Punch has once again shown their skill at weaving together open
world environments and some kick ass platforming, which in and of
itself is a great thing, but where Second Son really succeeds is in
the “good or evil” narrative choices, and in the weaving of the
overall tale. Delsin is a great protagonist, and the supporting cast
is equally memorable. Beyond that, the facial animations and
technical prowess made it the first game on PS4 to really sock me in
the jaw from a visual standpoint. I'll also say I dug the decision
to get away from the more “over the top” comic art style of the
first two games to settle into a more realistic style, it made it
that much more relatable for me. It does get a little too mired in
formula at times, a problem the first two games had as well, but
when it's firing on all cylinders, which is more often than not, man
is it ever awesome.
Wasteland 2 – I make
no secret of my love affair of all things Fallout, but I'd never
played the spiritual predecessor, Wasteland. When Inexile
entertainment announced that they'd regained the rights, and started
in on Wasteland 2, I expected something in much the same style. I
was mistaken. Sure, Wasteland 2's gameplay is post apocalyptic, and
the old school PC-RPG feel is completely intact, but underneath lies
the heart of a very different beast. The story is decidedly more
bleak, with a much darker, less satirical sense of humor, and the
world is a ripe, wide open apple waiting to be picked. Gone are the
'50s nuke-powerd tropes, replaced with a Mad Max meets Wild West
sensibility. It was a very pleasant surprise, and if you're a fan of
the sort of old school gameplay that hearkens back to the golden age
of the PC RPG (right around 1998), you owe it to yourself to play
Far Cry 4 – If you've
played Far Cry 3, you know what to expect here. No, Far Cry 4's
narrative isn't as thoughtful as 3's was, and our hero protagonist
isn't quite so memorable, but my god, that Tibet/Eastern influenced
setting is just a joy to traipse around. There's also Pagan Minh,
who is a fantastic antagonist (be sure to check out the secret
ending!), and that wonderful Far Cry feel to the action that is at
times both frantic run and gun and strategic cover shooter. Expect
to spend a lot of time exploring, and playing around with an
unparalleled level of toys. Every compound you attack, every
objective you meet, is a shining example of emergent gameplay at its
finest. No other series manages to cast of the shackles quite so
well, and while the narrative may not be up to past entries in the
series, the sandbox is more expansive than ever.
Valiant Hearts: The
Great War – Yet another Ubisoft entry on the list. There's not a
lot I can say about this one. It's hand drawn, side scrolling,
almost entirely based around simple puzzle solving, and yet manages
to be heartwarming, heartbreaking, and utterly captivating as it
weaves it's tale of several characters caught up in the events of
the First World War. It bears more resemblance to classic titles
like Another World (or Out of This World) or Flashback, but moves at
a much faster and more accessible pace, And while it never outright
stumps, there were occasions where I had to stop and really examine
my surroundings to deal with the clever puzzles. There's also just
the right mix of action stages and boss battles. Just a wonderfully
executed, and creative game.
There ya have it. Any thoughts? Anything I missed? Feel free to let me know!
20 Great games from 2014 - Part 1 - the part that's not about games!
Well, another year has come and gone,
and as is your custom (and mine), here I am, some dude who writes
about games on the internet, being pretentious and writing about his
best games of 2014. I'm going to do this in much the same fashion as
I did last year, 20 games, random order, some thoughts, and I'm going
to carry on about my day with little worry over consequence. But
first, let us discourse about the year that was 2014...
The 8th generation is now
fully upon us, with Sony's Playstation 4 and Microsoft's XboxOne now
dominating the popular mindset, but when I compare this generation
with that of the previous (IE Xbox360/PS3/Wii) I can't help but feel
two things, disappointment and maybe a little anger. We at Blast
Processing pride ourselves on generally trying not to be a cynical or
sadistic pack of haters, and when we review, whether games or
consoles, we always dive in with as clean a slate as is possible and
build our reviews from the foundation up, rather than starting with a
“perfect 10” and tearing down. The following trends made it
ridiculously difficult NOT to remove our “Cynicism-retardant”
Non-Hype: I wish I had a dollar for
every shit click-bait headline that read : 'EXEC A' from
'MANUFACTURER B' says “The Best is yet to come! Stay Tuned! We got
big things coming!!!!1!!1” Both Sony and Microsoft were guilty of
this rabble rousing nonsense several times throughout the year, and
when the second fall season of your NEXT GEN MONSTER consists of
Driveclub and Sunset Overdrive? Well, lets just say you need to fuck
right off and start putting your money where your mouth is. Does
anyone remember 2007? Year 2 for Sony's PS3, +1 for Microsoft's
360... Also quite possibly the single best year in the history of
Console gaming. New games, new concepts, new ideas, new intellectual
properties, ridiculous ambition, and technically stunning product
that announced, very loudly, “The NEXT GEN has arrived!” With
game development supposedly much easier on the new current gen
machines, we should be sitting atop a similar Renaissance; instead
we're getting sequels, remakes, and unfinished tangles... which leads
Unfinished games: Assassin's Creed:
Unity, Driveclub, Halo: The Master Chief Collection, Lords of the
Fallen, Forza Horizon 2, Dragon Age: Inquisition, and in truth,
several more titles all shipped this year in a state of completion
that required either huge day 1 patches, or several colossal updates
in the weeks after release. We're not talking bug fixes or
player-discovered errors either, we're talking horrid framerates,
game breaking bugs, non-functional features, and in some cases,
totally broken, unfinished games. This is ENTIRELY UNACCEPTABLE!
Granted, I enjoyed, liked, or even loved some of the games I mention
above, but for god's sake! Would it have killed Ubisoft to Delay
Assassin's Creed Unity into December to get it working properly?
Instead they're stuck paying colossal overtime and issuing free games
as a means of apology to the fans. And speaking of updates...
Updates and Installs: This one is really, and I hate to pick on any one company
here, directed at Microsoft. Guys, It is entirely evident that you
compromised some integral features on your shiny new console when the
fans took a dump down Mattrick's throat after the Xbone was
announced. I picked up an Xbox One early in 2014 (ditching The Wii-U
to facilitate the purchase), and was met with over an hour of the
dreaded “install-dowload-update-install” loop before I could play
my first game. Once things were up and running, I had some great fun
with Ryse, Killer Instinct, and Forza Motorsport 5, in spite of it
being a stripped down shadow of Forza 4 (but I digress), but every
time a title demanded an update, I was stuck in utter limbo for
anywhere from 20-45 minutes! Horizon 2 was by far the worst culprit,
45 minutes when I purchased it, and then after my THIRD 30 minute
wait in as many weeks, I ditched your goddamn console altogether...
there it is. I have a Wii-U again now, and my blood pressure is
significantly lower. Sony had their own issues this year as well, to
be certain, but that's no fault of their hardware, the longest wait I
had was about 20 minutes (Destiny). Homnestly, I think the best thing
you guys could do right now is take the Xbone back to the metal,
strip out the shit win 8 inspired dashboard and archaic software
update scheme, look at how the 360 was put together at launch, and
re-release that sucker as a stripped out hardcore gaming machine.
Good bye “resolution gate”, hello awesome game console! And
speaking of which...
Resolution-gate: 900p? 1080p? So much
hubbub over graphical fidelity. The dick-waving/measuring competition
that this turned into was nothing shy of absolute ridiculousness.
Look, Microsoft engineered a shitty front end dahsboard that eats
resources, and thusly, the games run at a slightly lower resolution
that is in turn upscaled to full 1080p on your average display in
order to stay playable. We get it. How many XboxOne gamers see a
difference when playing the games on their 42” LCD? None, zip,
zilch, nadda. You know why? Because A: They aren't playing it on a
PS4, and B: The differences are so minute on anything smaller than,
say 80 inches? That they would have to be some form of ultra
resolution sensitive Nexus 6 replicant to see any fucking difference.
Where things get really foul however, is when certain console
manufacturers offer ad revenue and support to publishers, who in turn
gimp their software on other consoles to achieve parity on the
weakest link. Early on, I blamed said console manufacturer, but my
stance there has softened considerably after doing a little digging.
For one thing, they just wanted parity, they weren't actively seeking
to injure the other parties, just pushing developers to put a little
more effort forth into getting stuff up to snuff on their console, I
can understand that. The flipside however, is one particular
developer just throwing their hands up and dumping a game (that I
won't name) in sub HD-resolution in order to satisfy the needs of the
agreement. Lazy. It wouldn't have even mattered much if the game
wasn't a choppy, buggy, unfinished mess when it hit. That doesn't
really do much to sway people over to their “Well it's in sub-HD
because of our AI, or interface or blah blah blah”. No it isn't –
it's sub HD because you managed your team poorly, and you didn't
finish your game. And the review scores agree... even if I don't
Divisive Reviews: Last, and probably
least... In spite of things not really eclipsing that wonderful year
that was 2007 (or runner up year 2001), there was still quite a bit
of good, high-quality stuff released over the last 12 months, and
quite a few games sent on a woeful death march when (particularly
American) game review outlets took a dump all
over them. I won't cite individual reviewers or websites, but this
sums it up perfectly: Polygon actually had to publish an article
called “Destiny isn't on our game of the year list, but we Can't
stop playing it!” Which to me is about the single most INSANE piece
of shit bit of contrarian douchery posing as journalism I have ever read. Destiny was a bewilderingly good
game, that was torn asunder by a wave of cynical, pretentious hacks
who didn't bother to take the time to get to know it. It's the gaming
equivalent of Guardians of the Galaxy getting a 0.5 out of 5 review
by some Geek in a College Newspaper. Alien: Isolation was another
poor victim (though everyone outside of the US loves this game it
would seem). Look, we get that reviews are subjective, and maybe
there's this pang of lust for “bigger, bolder, and better” that's
continuously being blue-balled by software that's decidedly less than
what we expect from NEXT GEN: YEAR TWO. That doesn't make it fair to
immediately dismiss credible, earnestly crafted, and above all
competent software. Watch_Dogs is a GOOD game! Driveclub is a GOOD
game! Alien: Isolation and Destiny are downright fantastic! These do
not belong on “Years worst” lists... Anyone who does so is
woefully out of touch.
I'm not even going to touch #Gamergate, nope nope nope...
With all of that out of the way, let's
get to why you're really here... Part II
So another E3 barrage of press conferences has come and gone, and what kind of self-respecting Video Game journalist-ish type of person would I be if I didn't chime in?
- Microsoft -
The Good: Phil Spencer came right out of the gate and showed us that Microsoft is an entirely new beast this year. Humbled, less arrogant, and focused on what made their consoles great once; the hardcore community. While there weren't really any out and out bombshells, there was an emphasis on games, no kinect bullshit anywhere to be seen, and a ton of content. I still can't decide if I love or loathe Sunset Overdrive though... The Master Chief collection was nice, and their renewed focus on Halo kind of pleases me for sure. I wasn't too gone on their exclusive lineup, and even big guns like "Rise of Tomb Raider" kinda fell a little flat for some reason (the trailer certainly had none of the impact that the reboot had a few years ago), still, Microsoft stacked the deck with games, and that is certainly to be applauded! Also; holy crap! The Division, Assassin's Creed: Unity and The Witcher 3: Wild Hunt look fantastic!
The Bad: I've never really been a fan of Crackdown's brand of insanity, and I despise Phantom Dust, so both surprises were kinda lost on me really. From a bombshell perspective, there was really nothing. zip. I'd have preferred a look at Killer Instinct's additional content (maybe show us a few new fighters?) and some more of Fable: Legends rather than this super early CG rendered trailer for Scale-whatever the heck that Platinum Games thing was called...
The Ugly: Good Lord! Call of Duty is just this lumbering undead monster at this point. Somebody please just sever the head or destroy the brain at this point. PLEASE! That gameplay looked about as blandly designed and soulless as it gets. If someone showed me that stacked next to Call of Duty 2, or the first Modern Warfare and told me it was CoD, I'd call them a pack of liars.
Takeaway: After a few disasters over the last few years, Microsoft seems to be back on track, and this year's renewed focus on hardcore gaming is certainly a good sign. This year's MS presser was an honest and heartfelt apology to those of us who felt cast off and abandoned during the Mattrick years. That said, Microsoft HAS to do something with their internal studios, the internal lineup is looking more grim than my bank account three days before payday.
- EA Games -
The Good: EA is another company that's really struggled in the face of public perception for the last few years, and they've also taken a page from the "2013 Sony book" and dumped bravado in favor of catering to "we the gamer". There weren't a lot of surprises, and the really big one was nuked by internet leaks about two weeks ago (Battlefield: Hardline still looks great tho!). This is definitely more evolution than revolution though.
The Bad: Not a lot really shown. Remember the last few years, when EA just LOADED their press events with gameplay? Not here, bucko! There were a lot of talking heads and progress reports with very little substance. I think it's great that they showed off Star Wars: Battlefront, but we still know next to nothing about it! Likewise the next Mass Effect, and whatever other IP Bioware Edmonton is working on. Dragon Age: Inquisition is looking pretty stunning though.
The Ugly: Truthfully, nothing really jumps out at me. Even The Sims 4, in spite of it not appealing to me in the slightest, looks rather novel and pretty clever. If I had to narrow things down, I'd say it was the "work in progress/behind the scenes" videos. If you're gonna show something like a next gen Mass Effect, we would much rather a teaser and a title. Granted it worked well for Star Wars:Battlefront, but that's a unique circumstance.
Takeaway: EA's overall showing was short on surprise, and rather short on games to be honest, and the studio really doesn't seem to have a clear guidance on what it's trying to accomplish these days. I honestly think that the absence of John Riccotello has hurt the company from a leadership perspective. Still, there's definitely some strong output coming, but there's a lot of vapor here as well. Worth mention: Battlefield: Hardline shows some distinctly clever thinking on how to deal with franchise fatigue, and Activision could learn a thing or two.
- Ubisoft -
The Good: Sweet God, where to begin? Everything coming out of this freaking studio looks like creativity, ingenuity, technical prowess, and concentrated fun all boiled into a stew and served piping hot. Ubisoft also knows how to cut together some fantastic trailers. Hell, even their damn fitness game looks like fun (and typically I avoid those like the bane of human existence that they are!). Aisha Tyler remains a smart, funny host who genuinely seems to be having a hoot and a half at these things, and my God! Those games! Farcry 4! Assassin's Creed: Unity! The Division! The Crew! Valiant Hearts! and of course, the newly announced (and seemingly newly minted) Rainbow Six: Siege all look like total firecrackers! Great show Ubi!
The Bad: I love that Ubisoft always gives us a total surprise at the end of the show, and while "Rainbow Six: Siege" certainly didn't disappoint, and certainly seems to be embracing Ubi's pencheant for emergent gameplay, it certainly didn't pack the same whollop as Watch_Dogs or The Division. It also looks damn early, and I have to wonder how much of that gameplay is more "proof of concept" than actual execution.
The Ugly: I could pick on Rainbow Six: Siege again by citing the incredibly unpolished animation and effects work, but I won't, because clearly it's mighty early.
Takeaways: Ubisoft continues to rock it like nobody's business. They are really churning out some of THE finest product for next gen consoles, and this year's E3 was all killer, no filler.
- Sony -
The Good: Lets get this out of the way first, Sony delivered, ok? They really freaking delivered and then some. The first 40 minutes of this press conference was just mic drop after mic drop. From that opening look at Destiny (Open Alpha THIS WEEKEND on PS4!) to Farcry 4 (co-op with anyone on your friend's list, even if they don'y own the game!) through to the indie spotlight (No Man's Sky!!! GASP) and right into the staggering Uncharted 4 teaser... There was just so much to digest here. Sony managed to not only drop a few bombs of their own (Little Big Planet 3 is coming! And it's this year!) but they managed to take ownership of some pretty big multi-platform stuff as well (The GTA V on PS4 announcement comes to mind). It's an amazing time to be a Playstation gamer. Particularly if you like games!
The Bad: The latter half was a slog, with too much "slide show" and not enough action. Why the hell did you waste time with POWERS when you didn't even have a trailer to show us? Too much time spent on Playstation TV when you have Driveclub launching in October! Where were our gameplay demos? While there was a TON of content to sift through, there was also very little info to show for. That's kinda rotten, even if it is a little gratifying.
The Ugly: Is Sony death-marching Driveclub into retail or something? A nice 2 minute sizzle reel or something of all the third party stuff you've got coming might have been nice as well...
Takeaway: There's a LOT of product coming to the PS4, a metric ton, and a lot of it is very good news for Sony owners. Aside: Every time you guys at Sony stop talking about games and start talking about "Entertainment", you fall flat on your faces, pleae STOP! I swear I heard a few lines in there that sounded right out of a classic Microsoft presser... not good...
- Nintendo -
The Good: Nintendo brought their usual zaniness to the party this year, they also just happened to bring games. Quite a few! And good ones too! The new Zelda announcement was something desperately needed, and I'm sure fans are pleased to see some new Starfox coming down the pipe. Yoshi's Wooly World looked cute, and Bayonetta 2 and Devil's Third are huge gets for the Wii-U hardcore. I still can't help but feel that Nintendo is pushing their agenda moreso than paying heed to fan desires, and they're still as xenophobic as it comes to dealing with third parties from outside of Japan. Still, I can't see any Wii-U owner being disappointed by this show.
The Bad: Nintendo has long been about innovation and marching to the beat of their own drum, either that or recycling old ideas. And while there was some cool stuff going on, there was some mighty offbeat marching as well, Amiibo just looks horrid, lacking in imagination really, and I'm so freakin' done with hearing about Smash Bros. Sorry, but I've never been, nor ever will be a fan of that particular brand of cash cow... adding Skylander figs to the mix only furthers my distaste. There's also (again) the total black hole of North American development for the system, it makes the whole affair feel niche, and, dare I say, insignificant. Just once I'd love to see the "medium N" deliver something fresh, new, and exciting for all gamers. Something that wasn't yet another Mario game. Disney had the sense to move on from Mickey, I think Nintendo needs to diversify.
The Ugly: Not a lot of love for the 3DS here... hmmmm...
Takeaways: Nintendo, for better or worse, continues to do things their own way. The Wii-U's future shows promise if Nintendo can deliver on what was shown, but this si really the E3 they should have had last year. I think it's almost too late now. Still, if you're one of those people who took the plunge and snagged a Wii-U, congrats, it looks as though your patience will finally be rewarded in 2015!
What needs to be said about 2013? Really? Well, seeing as how I'm a third of a geek-ridden Gaming podcast three-way (that sounds much more subjective than I meant it to, or does it?) I feel it's probably obligatory for me to wallow in pretentiousness as I present you, dear reader, with some manner of "Best of 2013" list.
Truth be told, I'm kinda bored with "Game of the Year" bullshit. I'm fed up with seeing the same five titles pop up ad nauseum while "big gaming" sites stroke their own sense of over-inflated importance while bombarding us with reasons why we should only have played five games (plus four incredibly obscure pretentious indie games) this past year. Nay, I say! Nay!
So here we go then, The "Blowin-Smoke" end of year list... I present:
20 GAMES I PLAYED, AND REALLY DUG IN 2013...
IN NO PARTICULAR ORDER!
Dead Space 3 - The first game oozed fear like no one's business, the second game showed us that there was more to Dead Space than jump scares and atmosphere, and Dead Space 3 took that world and cracked it wide open. Forget the hubub over the in game purchases and add ons, and whole "co-op action" controversy. Sit back, have a ritalin, and take the game for what it is; a stunning, atmospheric mix of suspense, story, and action that feels tighter than either of the games that came before. Much like Mass Effect 3, Dead Space 3 took a few strides toward the mainstream, while simultaneously holding onto its unique identity, and that deserves applause! On top of that, it's one hell of a ride! Is it the best of the series? In my own contrarian opinion? Yes!
Tomb Raider - Honestly, If someone had a gun planted squarely against my temple and ordered me to pick a "best game of 2013" (what kind of sicko would honestly do that?), My choice would quite possibly be Crystal Dynamics' daring reboot/reimagining of Tomb Raider. There were more "Holy shit!" moments in this game than just about anything I've played in the last few years. Lara Croft's newly minted character shines through a decidedly awesome narrative, some brilliant level design, and some of the most accomplished visuals of the 6th Console generation. I was truly enamored with this game; there were times my jaw was truely agape. It just never let up from the first time I pressed start until the closing credits. It truthfully out "derring-dos" the Uncharted series, and remains blissfully consistent throughout. I can't wait to do it all again on the PS4.
Grid 2 - I really like sim-racing. More accurately, I really like Sim-racing with a slightly arcade bent. Grid 2 is the full package, a well structred career mode that keeps you propelled forward, some awesome controls that are just ever so slightly tipped to the fantastical side of realistic, a smoking graphics engine, and some insane diffuclty that keeps you on your game without feeling cheated by the competition. The car selection doesn't quite rival Forza Motorsport or Gran Turismo... but what's there is pretty cool.
Defiance - If nothing else, Defiance gave me a huge open world to roam around and shoot things in. That, in and of itself is kinda cool. No, it ain't technically beautiful, and no, it doesn't really re-invent the wheel. What it does do, is present a pretty cool narrative in an awesome post-apocalyptic sci-fi setting and let you roam around a huge map with an LMG, weaving in or out of other players games as much as you want or see fit. There are some great ideas here, I love the visual design, and the TV show is a bit of fun as well. I really don't have to justify myself here, I had a ton of fun with this game. So there - the only "top whatever" list on the internet that features Defiance. Mission accomplished!
Remember Me - We here at Blast Processing are HUGE cyberpunk fans, I'm also immensely keen on studios who really attempt to build worlds when they create a game. Remember Me is pure cyberpunk 101, a tale that weaves revolution, utopia, and memory thieves upon the georgeous tapestry of a Utopian 21st century Paris that's been meticulously designed. The "beat-em-up" gameplay starts off a little stale, but once you start unlocking abilities, things get very cool. Sadly it's unlikely that anyone's gonna remember this one next week, let alone next year, and that's kinda sad. This really is quite the gem of a game. Sure, it's flawed, I'd have loved to actually roam around this beautiful world rather than be shoehorned through corridors, and there weren't nearly enough "memory remix" puzzles, but overall, this is one worth playing for anyone looking for something a little off the beaten path. Or indeed any fan of William Gibson, Phillip K. Dick, or their brand of paranoid dystopian sci-fi.
The Last of Us - OK, so everyone and their dog loves this game, and I'm no exception. What Naughty Dog have concocted here is a technical marvel, with some truly wonderful characters playing out their drama on a wonderfully realized stage. Joel and Ellie convey an incredible range of emotion, and the narrative does its best to convey the huma spirit as it simultaneously pummels with utter, total bleakness. Do I feel it goes on maybe just a smidge too long? Yes, I actually do, and by the end I found myself ground down by the constantly overwhelming fultility. There were also a few levels where I felt the gunplay was a little too front and center, and that made things a little boring, but overall, My god! What a great effort!
Shadowrun Returns - Shadowrun creator Jordan Wiseman was quick to dive into the Kickstarter waters immediately after Tim Schaefer made history with Double Fine Adventure, and the end result more than adequately lives up to the hype. Not only is the Blade Runner-meets-Dungeons and Dragons setting a slice of pure awesomecake, Shadowrun Returns is a brilliant little old school RPG that follows in the tradition of classics like Fallout. Beautiful artwork, a great story, and amazingly simple mechanics are bolstered with strategic depth and a metric ton of created content (on the PC version anyway). It plays great on either a PC or a tablet, and there's more incoming.
Tales of Xilia - Solid storytelling, great graphics and music, and some wonderful mechanics makes Tales of Xilia a standout JRPG at a time when standout JRPGs are very few and far between. Is it a classic in the truest sense? I'm inclined to say no, but at the same time, I found it wholly engaging, and it's one of my most played games of the past year... so that's something.
Splinter Cell: Blacklist - Sam Fisher took an extended hiatus until 2013, when Ubisoft brought us Blacklist. Think of Blacklist like James Bond, it reboots the series while simultaneously sticking to what came before, and succeeds brilliantly because of it. Rather than "hardcore" stealth, Blacklist combines elements of Ubi's most recent "Ghost Recon" outing, and a hub/headquarters that feels ripped right out of Mass Effect. Combine the fantastic stealth/action hybrid gameplay with a seamless and brilliantly integrated multiplayer suite, and a pretty fantastic storyline to boot, and you get not only the best damn game in the Splinter Cell series, but one of the very best titles of 2013.
Final Fantasy XIV: A Realm Reborn - Unprecedented is a word I could use to describe Final Fantasy XIV's rebirth, triumphant also suits it well. Square-Enix did the unthinkable here, scrapping their abyssmal first offering in favor of a complete table flip. The end result is not only a game that rebuilds my faith in Square-Enix brick-by-brick, but does a damn fine job of being the best MMORPG to come along in YEARS. The deep systems in play are beautifully presented on both console and PC, and the game's design is a thing of sheer beauty. If you've been looking for an MMO pond to dip your feet into, this is the best one out there right now.
Bioshock Infinite - Oh Bioshock: Infinite... For about the first two thirds of the runtime, I was enamoured with your world. The music, the sights, the mystery slowly unfolding, those annoying Lautece twins. The first time my eyes opened on Columbia, complete with old timey music and early 1900's baptisms, I truly felt that I was witnessing one of the greatest games in history unfolding. Then I hit the final third, and Oh, Bioshock, how I wanted to rip that damn disc out of my drive and take a dump all over the medoicre shooter that you had become. Still, My god! That first two-thirds is unforgettable. Amazing stuff, even if the mere memory of that final third still confusticates and infuriates. I won't talk about the ending, suffice it to say I think it's brilliant, but also infuriating.
Diablo III - Take THAT PC Gamers! Blizzard slaved over a hot stove, attempting to boil the essence of Diablo into something palettable on your standard video game console, and the end result was a compltely new experience that, in truth, didn't really mimic the PC experience (click, click, click, click!) but rather expanded considerably upon it, improved it, perfected it. Diablo III on consoles is one of the most addictive, insanely fun things I have played. With two or three firends in the same room, it becomes such an incredible experience. Co-op gaming has never been better!
Grand Theft Auto V - What more really need be said about GTA V? Undoubtedly a masterpiece, mature storytelling, great characters, beautiful graphics, huge world, tons of side activities, and GTA Online... yes, this is an all encompassing package. It didn't quite have the staying power I was hoping for, personally, as I kind of got bored about halfway through the single player campaign. GTA Online also kinda blows, more because of the players than the concept, but yep, this is still a marvel of a game. Where else can you play a mission that involves Yoga, alien abduction, hallucinatory flights over a digital re-creation of Los Angeles (Los Santos, sorry) and a divorce letter? Nowhere.
Batman: Arkham Origins - There had always been something about the Arkham games that struck me as false. These "ultimate" Batman games never really felt like they were telling a true-to-form Batman tale to me, until Arkham Origins. Roaming around a deserted Gotham City while being hunted by 8 brutal killers is pure Batman, and the way they handle Batman's first outing with his arch nemesis is both fresh and brilliant! On top of that there's one of the greatest, most intense boss battles I've ever played in the battle royale against Deathstroke in the bowels of The Penguin's cargo freighter turned underground boxing den/arms bazaar. The game sometimes struggles to give the player things to do, but when you stick to script, it's overall a pretty rewarding entry in the franchise, even if it doesn't have the "OH CRAP!" ending that Arkham City had.
Assassin's Creed IV: Black Flag - In many ways, Assassin's Creed IV is rebelling against the tropes of the series up to this point; the "Animus" meta-game is more afterthought than crucial plot point, the main character, technically speaking, isn't even an assassin( spoilers!), but what it does, is take all of the great mechanics of what's probably been the greatest new franchise of the 6th generation, and throw it into a gigantic open world freaking PIRATE simulator! When you step into the ports and cities the gameplay becomes classic Creed, but when you set sail for open seas, Edward Kenway and his crew take on a whole new life. A beautifully realized life that is totally enthralling. It doesn't hurt that the writing is top drawer, and the game is a technical feat unlike anything else in the series. And we're talking a series that really took open world to the next level well before any of the competition. Ok, so maybe this OR Tomb Raider if someone has a gun to my head...
Killzone: Shadow Fall - It'd be easy to take one look at Killzone: Shadow Fall and dismiss it as 1st gen launch eye-candy, and sure enough, it's been heralded as the "must own" PS4 show-er-offer. Beneath all of the (very) pretty shinies however, beats the heart of a matured, assured first person shooter. Guerrila Games broke away from the "space marines" norm with this bad boy, creating a wholly unique feeling sci-fi take on Cold War Europe, and the mission variety isn't just simple bait n switch, but a rather drastic tonal shift from sneaking through forests and popping caps into Helghast shock troops to infiltrating a creepy as hell decrepit space station on a collision course with a nearby sun. DO NOT sell this one short, this is a world class shooter from an accomplished team, and a must play for fans of the last few games in the series.
Beyond: Two Souls - I absolutely adored "Heavy Rain", I'm just going to get that out of the way before I defend David Cage's divisive follow-up. Beyond: Two Souls doesn't have that same instant appeal, but what's here is a more diverse, fantastical narrative that hits the same dramatic highs, and indeed at times ratchets the tension even higher than Heavy Rain did. It's a wonderful experience in "interactive cinema" that's backed up by stellar performances and beautiful visuals. No, it isn't for everybody, but I feel it's a unique experience that deserves to be played.
Gran Turismo 6 - Finally! Something that stands up to the legacy of the series. GT6 is the real deal, and we can all now thankfully forget the half finished, unpolished mess that was GT 5. The series long running fetish for customization, both under the hood of your car and under the controller options menu returns in full force, making for an experience that's both real and fun. There's a ridiculous library of cars, a ton of tracks, and a huge career mode to fly through here, and while driver AI remains as oblivious as always, there've been some tweaks here and there to make things a little more exciting (purists be damned). Does it dethrone Forza Motorsport 4? In my book, No, probably not... but it's as close as anything has come yet, including Forza 5.
Ys: Memories of Celceta - The long running Ys series turned 25 this year, and what's amazing is that mainstream gaming scarcely knows of its existence. Memories of Celceta retells the take of the 4th game in the series, and brings all of the latest advancements made in Ys 6 and 7 to the table to make for the most polished, addictive, and accomplished game in the series. Ys seven on PSP was fantastic, and this sucker, on Sony's PS Vita is even better. If you're looking for some open-world action RPG antics, with a fast combat system, deep customization, and a solid tale to tell, it really doesn't get much better than this. I love that this little series keeps on trucking, and the mythology added in recent years, as well as the stellar localizations by Xseed, keeps it more relevant than ever.
Lost Planet 3 - Lost Planet 3 doesn't really bring much to the table in terms of innovation. It's solid; solid controls, solid graphics, solid mechanics. Where it gets me, however is in the tale that it tells, and the uncompromising fashion in which it tells it. This is a classic sci-fi yarn, with giant mining robots squaring off against giant insects while governments and rebels plot behind the scenes. It's kind of a striking game too, even if it's not the most technically accomplished, the art design is truly great stuff. If this were a movie, it'd be one of those GREAT si-fi flicks from the late '80s or early '90s t5hat followed in the wake of Cameron's Aliens. If that sounds cool to you, then you should play this game!
"This is the end... my only friend the end..." It's been quite some time since my last update, the longest gap yet. Quite frankly, it's gotten to the point that my spare time has been spent elsehwere, and updates from work have become a total impossibility, which puts the future of Blowin' Smoke into some manner of serious doubt. No, i'm not pulling the plug and abandoning things entirely. Blowin' Smoke will remain where it is for those distinct few who are gracious enough to still care. But updtaes will probably be sporiadic at best until the blogging bug really sinks his teeth in again, which he may yet again sometime in the future.
Some current events: Abby starts Pre-Kindergarten today, and of course we're caught in a goddamn blizzard. It blows my mind that she's crawling towards school already. The last 4 years and change have been a whirlwind, gone in the blink of an eye. She's become a fiercely intelligent, and dare i say independant, little girl, she's not a baby anymore. When i hear her carry on a conversation, or read aloud one of her zillions of books, or have her eloquently tell me about her day, or even pass the buck on something, i can't help but be a proud father. Yep, she's even learned to cover her tracks and shift blame where nessecary - all important life skills right? ;) I look forward to doing it all again with Sammy, she's coming along very well herself - crawling like nobody's business, and calling me "DAD! DAD! DAD!" whenever she gets the chance - not bad for 8 months. Something tells me she's going to develop even faster than Abby did, and we're gonna be in for trouble.
My car is dead. Clutch and Flywheel damaged. Un-freakin-believeable. The car is barely a year old, only 11 thousand Kilometeres (less than 10 thousand miles!). Both myself and Sarah have a decade of experience with a standard transmission - i've never heard of anything like this before. And of course, GM is telling me my 5-year powertrain warranty won't cover it - so i'm looking at about 1500 in repairs. Money i just don't have.
Sarah has a new job with one of the local call-centres. Which is good news, as they pay excellent money. She starts on the 18th of February - which means my already hectic life is about to get that much more hectic. But it's all good.
Top tens for 2007 just didn't happen, for that i apologize, i'm sure 2 or 3 people were looking forward to it. Keep your eyes peeled - something may pop up before the end of February. Maybe not... no gaurantees.
That's it for now. I'll be around - look me up on MSN or drop an e-mail if you feel like getting in touch (email@example.com), or you can always find me over at the DVDVerdict forums (Steve T Power). I'm also on Facebook alongside a zillion other Steve Powers.
That's it, grab yer coats. I'm shutting the doors for now, one last rundown for the road:
The rundown: Watching: Eastern Promises / Sunshine / The Mummy (1999) / Beowulf Listening to: Magnus Rising - Counting the Numbers / Sheavy - The Machine that won the War / The Fountain OST / Seven Samurai OST Reading: No Man's Land by Kevin Major / The Coming of Conan the Cimmerian by Robert E Howard Playing: Uncharted: Drake's Fortune (PS3) / Eye of Judgement (PS3) / Mass Effect (xbox360) / Heavenly Sword (PS3) Eating: Bacon N Eggs Wishing: My car wasn't gonna cost me 1500 bucks!
"How was i to know she was from Snake Mountain!!?? She was beautiful!!"
For old times sake: Where there's smoke... There's a funeral pyre, sending the spirit of Blowin' Smoke to valhalla.
"This is Radio Nowhere, is There Anybody Alive Out There?"
It's been one heck of a month and a bit. On the work side of things, we packed all our shit and moved down the road to our new digs. It was nowhere near as painful as our last move a year or so ago. One 14 hour day (capped off with the midnight launch of Halo 3) and we were pretty much back to normal. The new place looks incredible compared to the old, i'm biased and all, but i think it's probably the most presentable looking place in the area. We're right accross the street from a Blockbuster Video, and things have picked up a tad. I'll try and snap a few shots to give you fine folks who don't live 'round here some idea of where I spend the lion's share of my time.
In Game news, I've finally laid mitts on a Playstation 3, and i have to give it to Sony, in spite of all the shit that's been circulating about them, and the PS3 in particular, they've put together one hell of a beautiful machine. Next to the PS3, the 360 feels cheap, and hapahazardly slapped together. Game wise, the 360 still owns the competition, but Sony's machine itself is a beauty. It only cost me a little over 100 games from "the collection", and 1.45, but thus far, it was worth it.
The first playthrough on the new hardware was Heavenly Sword, which had been ranking up scores that land in the higher part of average. I just don't understand it. The game is a phenomenal piece of work. The execution is flawless - from start to finish the game is what i could only call a tour de force! The ending was also a thing of beauty, and while some might call 7-8 hours of game time short, there wasn't a single moment where i grew frustrated, bored, or felt was less than flawlessly presented. How many much longer games can you think of where you have maybe 7-10 hours of sheer bliss alongside a few hours of slogging and grinding (if i ever meet David Jaffe i'm going to kick him in the nuts for the Hades level in God of War). Heavenly Sword remains riveting and rewarding throughout, and that is to be commended. The nature of the game would have made a 15-20 hour game seem drawn out and dull. Worth noting as well that the graphics and sound were phenomenal, some of the best i've seen.
Lair was also a hell of a lot of fun, and while it wasn't the solid 9 game that Heavenly Sword was, it's still a good deal better than the reviews have been painting it out to be. I'd give it a 7 in my book.
Conan and Assassin's Creed have also been pre-ordered, and i anxiously await them.
Also got my copy of Two Worlds for the xbox360, and promptly lost over 10 hours to it.
With the purchase of the PS3 also comes Steve's decent into High Definition DVD madness. After experiencing the joy of Blu-Ray , ipromptly grabbed a HD-DVD drive for the 360, and have begun in earnest to sell off select DVD's from the collection in order to facilitate the purcase of same movies in some shiny new HD format. I'm up to 10 titles as of now, split 50/50 between Blu-Ray and HD-DVD, and while some of them blew my mind (Blood Diamond), others were signifigantly less impressive (Sleepy hollow). Can't wait for next week (Transformers in HD!!) and December can't come soon enough (BLADE RUNNER). The toughest decision now is which formats to buy on. I tend to enjoy the look of Blu-Ray's packaging a little more (the shiny blue plastic looks less "bargain bin" than HD-DVD's Maroon). I'd also much rather play the stuff on the PS3 with my shiny Blu-Ray remote and whisper quiet operation, even using the HD-DVD add-on, the 360 still sounds like a washing machine.
Music wise, the new Bruce Springsteen is pretty kick ass, and the new Cult CD did not dissapoint. Neither really struck me like a bolt from the blue or anything, but they're both damn tight releases from their respective artists. If Bruce had maintained the awesomeness of "Radio Nowhere" throughout the runtime of "Magic", we'd be looking at definite contender for album of the year. it really is an amazing tune, but the rest of the album falls back into traditional "E-Street Band" territory with lots of wailing saxaphone and loose grooves. I was a little let down to be honest after the awesome rock vibe of Radio Nowhere. It's all solid material though. The Cult meanwhile, hearken back to their Electric/Sonic Temple/Ceremony years on their latest, which is to say, they've dumped the heavy metal vibe of "Beyond Good and Evil". It's not an exceptional piece of work or anything, i doubt it's going to bring about any rise in Cult Awareness or any kind of "She Sells/Firewoman" level of popularity, but it should please fans, and God knows i had my doubts we'd ever see another cult album after BG&E. It's just great to see Astbury and Duffy together again.
Not too much else to report, on the family front, both gals are doing excellent, Samantha loves her Daddy, which is great, and Abby has started on some kind of pre-Kindergarden thing, so we send our kids to school before we send em to school now? Man they do grow up fast.
Congratulations are also in order for some of the guys, Congrats to Jon and Kate, and congrats to Andy and Tracy, all of whom have done the insane and gotten engaged. Why should you guys be happy all your life? And mucho congrats to Russ and Lisa for buying their first home, which is a beaultiful place. If you could combine my home theatre room with the rest of their place, man you would have the ultimate diggs!
Watching: Shooter/Blood Diamond/Heroes: season 1/Deadwood: Season 3/Behind the Mask: The Rise of Leslie Vernon
Playing: Genji(PS3)/Halo 3(Xbox360)/Heavenly Sword(PS3)/Medal of Honor: Airborne (xbox360)/Forza Motorsport 2(xbox360)/Lair(PS3)/Project Gotham Racing 4(xbox360)/Two Worlds(xbox360)/Resistance: Fall of Man(PS3)
Reading: Conan: The Tower of the Elephant and Other Stories (Marvel Comics reprints)
Listening to: Matt Mays - When The Angels Make contact/Bruce Springsteen - Magic/The Cult - Born Into This/Pearl Jam - Riot Act/Robert Plant and Alison Krauss - Raising Sand
"You lost today kid, doesn't mean you have to like it."
"Up so early feel so bright! Didn't get much sleep last night!"
Once more into the breech. Been ages, sick of apologizing to you guys - you understand i'm sure. Life's been hectic, baby, work, blah blah blah...
On August 23rd i turned 30, which was fine, and Saturday past (the 25th) Sarah threw me a little suprise shindig, which was amazing! I've got a nice Kent gift card to work with - the DVD Shelves will be done ASA-friggin-P!
Huge shout outs to everybody, Sarah N Nicole (my ladies!), Russ n Lisa, Chuck n Nicole, Andy n Tracy(Gun show!), Jon n Beth (Love the book - you spoil me dammit!), Jon n Kate, Chris, Brian n Sandra, and of course, my folks and the in-laws for just being awesome.
Huge props also to the guys who couldn't make it: Dana, Jeff (Great to hang out n play games again man... ) Kev (miss ya bro, can't wait till yer back in town), Mark n Daisy (who made up for it with Montanas! Hope you guys had a GREAT first anniversary!) Mark n Mike (two great guys to work with), and Ken (compadre, and senior Microplay guy). And anyone else i may have missed.
Maybe it's the age and what not - but being all introspective and sappy - a guy couldn't ask for a better circle of friends, you guys all kick ass.
So yeah, A message to Southpeak interactive: Where the fuck is my copy of Two Worlds you sons of bitches! People in America have been playing this damn game since last week - and after having it's ship date shuffled oh, somewhere between 10 and 200 times, I STILL don't have a copy of the damn game (which i pre-paid, i might add.) in my hands! If i didn't love the PC version so much when i tried it a few months back - i'd say screw your damn title and move on . I haven't seen this degree of unprofessional bullshit from a software publisher since the NES days.
In other game news, Bioshock is as good as you've heard. It's downright amazing on a game design level. Not quite the counter-argument to Ebert's "Games are not art." comment, but still amazing stuff. Oddly enough, from a storytelling point of view- i still prefer The Darkness - but that's just me. Also been playing a lot of Guitar Hero II on the 360, and Sheavy axe-slinger Dan Moore has seen fit to give the vanilla-white blandness of the 360's X-plorer guitar a fresh lick of paint for me - the results were downright amazing.
In other news - I have become a total Conan freak! My love of Robert E. Howard's sullen-eyed Cimmerian has become something boardering on obsession. I've picked up some amazing books, including "Conan: The Ultimate Guide To The World's Most Savage Barbarian", which was a fascinating read, and the latest collected TPB of Dark Horse Comic's amazing Conan run. Doubly exciting is our return to pen and paper RPG-ing. Mark's been running a damn fun Eberron campaign, and in September i'll be starting up a campaign set in Conan's own Hyborian Age! I can't freaking wait.
Musically - the new Sheavy CD - The Machine That Won The War - has finally made it into my posession - and i must say, it is one hell of a package. Beautifully done 2-disc set. If you can track down a copy, i highly recommend it.
Haven't seen too much in movies lately - Wild Hogs sucked bad, The Simpsons movie was damned awesome, and i'm on a bit of a Robocop kick.
Samantha is doing awesome - she's got a grin that would light up a room, Abby is doing well, Sarah is good, and Work is the same as always (we're moving shop in September, which is going to be busy as hell, and also suck very much).
That's all for now,
Watching: Pathfinder/Robocop/Rome Seasons 1 & 2/Deadwood Season 3/Basilisk